system-design-primer
An organized, open-source collection of system design learning resources and interview prep, covering scalability concepts (caching, load balancing, databases, CAP theorem) with sample solutions, diagrams, and Anki flashcards. It's a curated study guide rather than a code library.
CC-BY-4.0License unknown or unstated — treat as all-rights-reserved until clarified.View license →
Production readiness
3/5- Actively maintainedCommits in the last 6 months
- No known vulnerabilitiesNot yet scanned
- Clear, usable licenseLicense unknown / unstated
- Proven adoptionWidely used
- Has documentationDocumentation indexed
pip install system-design-primerOur analysis
A community-curated educational resource that aggregates and organizes system design knowledge—scalability patterns, databases, caching, load balancing, messaging—alongside worked interview questions with discussions, diagrams, and spaced-repetition flashcards.
When to use system-design-primer
Use it to prepare for system design and object-oriented design interviews, to get a broad survey of large-scale architecture concepts, or as a refresher with structured study guides tailored to short/medium/long timelines.
When not to
It is not a software dependency or framework—if you need runnable infrastructure, an ORM, or a reference implementation to deploy, look elsewhere. It is also not a substitute for deep texts like 'Designing Data-Intensive Applications' when you need rigorous theory.
Strengths
- Extremely comprehensive, well-organized coverage of core distributed-systems topics
- Includes worked interview problems with sample solutions and diagrams
- Anki flashcard decks support retention via spaced repetition
- Massive community, many translations, and active contributions
- Emphasizes trade-off thinking ('everything is a trade-off') rather than rote answers
Trade-offs
- Reference-heavy and intentionally shallow—links out rather than going deep in many areas
- Content can lag behind evolving cloud-native/modern infra practices
- Interview-focused framing may not map directly to real production engineering
- Some sections remain 'under development'
- No interactive or executable component beyond flashcards
Maturity
Exceptionally popular and well-established (one of GitHub's most-starred repos), with an active maintainer, broad contributor base, and many community translations, though it is a documentation/learning project rather than maintained software.
English ∙ 日本語 ∙ 简体中文 ∙ 繁體中文 | العَرَبِيَّة ∙ বাংলা ∙ Português do Brasil ∙ Deutsch ∙ ελληνικά ∙ עברית ∙ Italiano ∙ 한국어 ∙ فارسی ∙ Polski ∙ русский язык ∙ Español ∙ ภาษาไทย ∙ Türkçe ∙ tiếng Việt ∙ Français | Add Translation
Help translate this guide!
The System Design Primer
Motivation
Learn how to design large-scale systems.
Prep for the system design interview.
Learn how to design large-scale systems
Learning how to design scalable systems will help you become a better engineer.
System design is a broad topic. There are a vast number of resources scattered throughout the web on system design principles.
This repo is an organized collection of resources to help you learn how to build systems at scale.
Learn from the open source community
This is a continually updated, open source project.
Contributions are welcome!
Prep for the system design interview
In addition to coding interviews, system design is a required component of the technical interview process at many tech companies.
Practice common system design interview questions and compare your results with sample solutions: discussions, code, and diagrams.
Additional topics for interview prep:
Anki flashcards
The provided Anki flashcard decks use spaced repetition to help you retain key system design concepts.
Great for use while on-the-go.
Coding Resource: Interactive Coding Challenges
Looking for resources to help you prep for the Coding Interview?
Check out the sister repo Interactive Coding Challenges, which contains an additional Anki deck:
Contributing
Learn from the community.
Feel free to submit pull requests to help:
Fix errors
Improve sections
Add new sections
Content that needs some polishing is placed under development.
Review the Contributing Guidelines.
Index of system design topics
Summaries of various system design topics, including pros and cons. Everything is a trade-off.
Each section contains links to more in-depth resources.
Study guide
Suggested topics to review based on your interview timeline (short, medium, long).

Q: For interviews, do I need to know everything here?
A: No, you don't need to know everything here to prepare for the interview.
What you are asked in an interview depends on variables such as:
How much experience you have
What your technical background is
What positions you are interviewing for
Which companies you are interviewing with
Luck
More experienced candidates are generally expected to know more about system design. Architects or team leads might be expected to know more than individual contributors. Top tech companies are likely to have one or more design interview rounds.
Start broad and go deeper in a few areas. It helps to know a little about various key system design topics. Adjust the following guide based on your timeline, experience, what positions you are interviewing for, and which companies you are interviewing with.
Short timeline - Aim for breadth with system design topics. Practice by solving some interview questions.
Medium timeline - Aim for breadth and some depth with system design topics. Practice by solving many interview questions.
Long timeline - Aim for breadth and more depth with system design topics. Practice by solving most interview questions.
ShortMediumLongRead through the System design topics to get a broad understanding of how systems work:+1::+1::+1:Read through a few articles in the Company engineering blogs for the companies you are interviewing with:+1::+1::+1:Read through a few Real world architectures:+1::+1::+1:Review How to approach a system design interview question:+1::+1::+1:Work through System design interview questions with solutionsSomeManyMostWork through Object-oriented design interview questions with solutionsSomeManyMostReview Additional system design interview questionsSomeManyMost
How to approach a system design interview question
How to tackle a system design interview question.
The system design interview is an open-ended conversation. You are expected to lead it.
You can use the following steps to guide the discussion. To help solidify this process, work through the System design interview questions with solutions section using the following steps.
Step 1: Outline use cases, constraints, and assumptions
Gather requirements and scope the problem. Ask questions to clarify use cases and constraints. Discuss assumptions.
Who is going to use it?
How are they going to use it?
How many users are there?
What does the system do?
What are the inputs and outputs of the system?
How much data do we expect to handle?
How many requests per second do we expect?
What is the expected read to write ratio?
Step 2: Create a high level design
Outline a high level design with all important components.
Sketch the main components and connections
Justify your ideas
Step 3: Design core components
Dive into details for each core component. For example, if you were asked to design a url shortening service, discuss:
Generating and storing a hash of the full url
Translating a hashed url to the full url
Database lookup
API and object-oriented design
Step 4: Scale the design
Identify and address bottlenecks, given the constraints. For example, do you need the following to address scalability issues?
Load balancer
Horizontal scaling
Caching
Database sharding
Discuss potential solutions and trade-offs. Everything is a trade-off. Address bottlenecks using principles of scalable system design.
Back-of-the-envelope calculations
You might be asked to do some estimates by hand. Refer to the Appendix for the following resources:
Source(s) and further reading
Check out the following links to get a better idea of what to expect:
System design interview questions with solutions
Common system design interview questions with sample discussions, code, and diagrams.
Solutions linked to content in the
solutions/folder.
QuestionDesign Pastebin.com (or Bit.ly)SolutionDesign the Twitter timeline and search (or Facebook feed and search)SolutionDesign a web crawlerSolutionDesign Mint.comSolutionDesign the data structures for a social networkSolutionDesign a key-value store for a search engineSolutionDesign Amazon's sales ranking by category featureSolutionDesign a system that scales to millions of users on AWSSolutionAdd a system design questionContribute
Design Pastebin.com (or Bit.ly)

Design the Twitter timeline and search (or Facebook feed and search)

Design a web crawler

Design Mint.com

Design the data structures for a social network

Design a key-value store for a search engine

Design Amazon's sales ranking by category feature

Design a system that scales to millions of users on AWS

Object-oriented design interview questions with solutions
Common object-oriented design interview questions with sample discussions, code, and diagrams.
Solutions linked to content in the
solutions/folder.
Note: This section is under development
QuestionDesign a hash mapSolutionDesign a least recently used cacheSolutionDesign a call centerSolutionDesign a deck of cardsSolutionDesign a parking lotSolutionDesign a chat serverSolutionDesign a circular arrayContributeAdd an object-oriented design questionContribute
System design topics: start here
New to system design?
First, you'll need a basic understanding of common principles, learning about what they are, how they are used, and their pros and cons.
Step 1: Review the scalability video lecture
Scalability Lecture at Harvard
Topics covered:
Vertical scaling
Horizontal scaling
Caching
Load balancing
Database replication
Database partitioning
Step 2: Review the scalability article
Topics covered:
Next steps
Next, we'll look at high-level trade-offs:
Performance vs scalability
Latency vs throughput
Availability vs consistency
Keep in mind that everything is a trade-off.
Then we'll dive into more specific topics such as DNS, CDNs, and load balancers.
Performance vs scalability
A service is scalable if it results in increased performance in a manner proportional to resources added. Generally, increasing performance means serving more units of work, but it can also be to handle larger units of work, such as when datasets grow.<a href=http://www.allthingsdistributed.com/2006/03/a_word_on_scalability.html>1
Another way to look at performance vs scalability:
If you have a performance problem, your system is slow for a single user.
If you have a scalability problem, your system is fast for a single user but slow under heavy load.
Source(s) and further reading
Latency vs throughput
Latency is the time to perform some action or to produce some result.
Throughput is the number of such actions or results per unit of time.
Generally, you should aim for maximal throughput with acceptable latency.
Source(s) and further reading
Availability vs consistency
CAP theorem
In a distributed computer system, you can only support two of the following guarantees:
Consistency - Every read receives the most recent write or an error
Availability - Every request receives a response, without guarantee that it contains the most recent version of the information
Partition Tolerance - The system continues to operate despite arbitrary partitioning due to network failures
Networks aren't reliable, so you'll need to support partition tolerance. You'll need to make a software tradeoff between consistency and availability.
CP - consistency and partition tolerance
Waiting for a response from the partitioned node might result in a timeout error. CP is a good choice if your business needs require atomic reads and writes.
AP - availability and partition tolerance
Responses return the most readily available version of the data available on any node, which might not be the latest. Writes might take some time to propagate when the partition is resolved.
AP is a good choice if the business needs to allow for eventual consistency or when the system needs to continue working despite external errors.
Source(s) and further reading
Consistency patterns
With multiple copies of the same data, we are faced with options on how to synchronize them so clients have a consistent view of the data. Recall the definition of consistency from the CAP theorem - Every read receives the most recent write or an error.
Weak consistency
After a write, reads may or may not see it. A best effort approach is taken.
This approach is seen in systems such as memcached. Weak consistency works well in real time use cases such as VoIP, video chat, and realtime multiplayer games. For example, if you are on a phone call and lose reception for a few seconds, when you regain connection you do not hear what was spoken during connection loss.
Eventual consistency
After a write, reads will eventually see it (typically within milliseconds). Data is replicated asynchronously.
This approach is seen in systems such as DNS and email. Eventual consistency works well in highly available systems.
Strong consistency
After a write, reads will see it. Data is replicated synchronously.
This approach is seen in file systems and RDBMSes. Strong consistency works well in systems that need transactions.
Source(s) and further reading
Availability patterns
There are two complementary patterns to support high availability: fail-over and replication.
Fail-over
Active-passive
With active-passive fail-over, heartbeats are sent between the active and the passive server on standby. If the heartbeat is interrupted, the passive server takes over the active's IP address and resumes service.
The length of downtime is determined by whether the passive server is already running in 'hot' standby or whether it needs to start up from 'cold' standby. Only the active server handles traffic.
Active-passive failover can also be referred to as master-slave failover.
Active-active
In active-active, both servers are managing traffic, spreading the load between them.
If the servers are public-facing, the DNS would need to know about the public IPs of both servers. If the servers are internal-facing, application logic would need to know about both servers.
Active-active failover can also be referred to as master-master failover.
Disadvantage(s): failover
Fail-over adds more hardware and additional complexity.
There is a potential for loss of data if the active system fails before any newly written data can be replicated to the passive.
Replication
Master-slave and master-master
This topic is further discussed in the Database section:
Availability in numbers
Availability is often quantified by uptime (or downtime) as a percentage of time the service is available. Availability is generally measured in number of 9s--a service with 99.99% availability is described as having four 9s.
99.9% availability - three 9s
DurationAcceptable downtimeDowntime per year8h 45min 57sDowntime per month43m 49.7sDowntime per week10m 4.8sDowntime per day1m 26.4s
99.99% availability - four 9s
DurationAcceptable downtimeDowntime per year52min 35.7sDowntime per month4m 23sDowntime per week1m 5sDowntime per day8.6s
Availability in parallel vs in sequence
If a service consists of multiple components prone to failure, the service's overall availability depends on whether the components are in sequence or in parallel.
In sequence
Overall availability decreases when two components with availability < 100% are in sequence:
Availability (Total) = Availability (Foo) * Availability (Bar)
If both Foo and Bar each had 99.9% availability, their total availability in sequence would be 99.8%.
In parallel
Overall availability increases when two components with availability < 100% are in parallel:
Availability (Total) = 1 - (1 - Availability (Foo)) * (1 - Availability (Bar))
If both Foo and Bar each had 99.9% availability, their total availability in parallel would be 99.9999%.
Domain name system
A Domain Name System (DNS) translates a domain name such as www.example.com to an IP address.
DNS is hierarchical, with a few authoritative servers at the top level. Your router or ISP provides information about which DNS server(s) to contact when doing a lookup. Lower level DNS servers cache mappings, which could become stale due to DNS propagation delays. DNS results can also be cached by your browser or OS for a certain period of time, determined by the time to live (TTL).
NS record (name server) - Specifies the DNS servers for your domain/subdomain.
MX record (mail exchange) - Specifies the mail servers for accepting messages.
A record (address) - Points a name to an IP address.
CNAME (canonical) - Points a name to another name or
CNAME(example.com to www.example.com) or to anArecord.
Services such as CloudFlare and Route 53 provide managed DNS services. Some DNS services can route traffic through various methods:
Prevent traffic from going to servers under maintenance
Balance between varying cluster sizes
A/B testing
Disadvantage(s): DNS
Accessing a DNS server introduces a slight delay, although mitigated by caching described above.
DNS server management could be complex and is generally managed by governments, ISPs, and large companies.
DNS services have recently come under DDoS attack, preventing users from accessing websites such as Twitter without knowing Twitter's IP address(es).
Source(s) and further reading
Content delivery network
A content delivery network (CDN) is a globally distributed network of proxy servers, serving content from locations closer to the user. Generally, static files such as HTML/CSS/JS, photos, and videos are served from CDN, although some CDNs such as Amazon's CloudFront support dynamic content. The site's DNS resolution will tell clients which server to contact.
Serving content from CDNs can significantly improve performance in two ways:
Users receive content from data centers close to them
Your servers do not have to serve requests that the CDN fulfills
Push CDNs
Push CDNs receive new content whenever changes occur on your server. You take full responsibility for providing content, uploading directly to the CDN and rewriting URLs to point to the CDN. You can configure when content expires and when it is updated. Content is uploaded only when it is new or changed, minimizing traffic, but maximizing storage.
Sites with a small amount of traffic or sites with content that isn't often updated work well with push CDNs. Content is placed on the CDNs once, instead of being re-pulled at regular intervals.
Pull CDNs
Pull CDNs grab new content from your server when the first user requests the content. You leave the content on your server and rewrite URLs to point to the CDN. This results in a slower request until the content is cached on the CDN.
A time-to-live (TTL) determines how long content is cached. Pull CDNs minimize storage space on the CDN, but can create redundant traffic if files expire and are pulled before they have actually changed.
Sites with heavy traffic work well with pull CDNs, as traffic is spread out more evenly with only recently-requested content remaining on the CDN.
Disadvantage(s): CDN
CDN costs could be significant depending on traffic, although this should be weighed with additional costs you would incur not using a CDN.
Content might be stale if it is updated before the TTL expires it.
CDNs require changing URLs for static content to point to the CDN.
Source(s) and further reading
Load balancer
Load balancers distribute incoming client requests to computing resources such as application servers and databases. In each case, the load balancer returns the response from the computing resource to the appropriate client. Load balancers are effective at:
Preventing requests from going to unhealthy servers
Preventing overloading resources
Helping to eliminate a single point of failure
Load balancers can be implemented with hardware (expensive) or with software such as HAProxy.
Additional benefits include:
SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have to perform these potentially expensive operations
Removes the need to install X.509 certificates on each server
Session persistence - Issue cookies and route a specific client's requests to same instance if the web apps do not keep track of sessions
To protect against failures, it's common to set up multiple load balancers, either in active-passive or active-active mode.
Load balancers can route traffic based on various metrics, including:
Random
Least loaded
Session/cookies
Layer 4 load balancing
Layer 4 load balancers look at info at the transport layer to decide how to distribute requests. Generally, this involves the source, destination IP addresses, and ports in the header, but not the contents of the packet. Layer 4 load balancers forward network packets to and from the upstream server, performing Network Address Translation (NAT).
Layer 7 load balancing
Layer 7 load balancers look at the application layer to decide how to distribute requests. This can involve contents of the header, message, and cookies. Layer 7 load balancers terminate network traffic, reads the message, makes a load-balancing decision, then opens a connection to the selected server. For example, a layer 7 load balancer can direct video traffic to servers that host videos while directing more sensitive user billing traffic to security-hardened servers.
At the cost of flexibility, layer 4 load balancing requires less time and computing resources than Layer 7, although the performance impact can be minimal on modern commodity hardware.
Horizontal scaling
Load balancers can also help with horizontal scaling, improving performance and availability. Scaling out using commodity machines is more cost efficient and results in higher availability than scaling up a single server on more expensive hardware, called Vertical Scaling. It is also easier to hire for talent working on commodity hardware than it is for specialized enterprise systems.
Disadvantage(s): horizontal scaling
Scaling horizontally introduces complexity and involves cloning servers
Downstream servers such as caches and databases need to handle more simultaneous connections as upstream servers scale out
Disadvantage(s): load balancer
The load balancer can become a performance bottleneck if it does not have enough resources or if it is not configured properly.
Introducing a load balancer to help eliminate a single point of failure results in increased complexity.
A single load balancer is a single point of failure, configuring multiple load balancers further increases complexity.
Source(s) and further reading
Reverse proxy (web server)
A reverse proxy is a web server that centralizes internal services and provides unified interfaces to the public. Requests from clients are forwarded to a server that can fulfill it before the reverse proxy returns the server's response to the client.
Additional benefits include:
Increased security - Hide information about backend servers, blacklist IPs, limit number of connections per client
Increased scalability and flexibility - Clients only see the reverse proxy's IP, allowing you to scale servers or change their configuration
SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have to perform these potentially expensive operations
Removes the need to install X.509 certificates on each server
Compression - Compress server responses
Caching - Return the response for cached requests
Static content - Serve static content directly
HTML/CSS/JS
Photos
Videos
Etc
Load balancer vs reverse proxy
Deploying a load balancer is useful when you have multiple servers. Often, load balancers route traffic to a set of servers serving the same function.
Reverse proxies can be useful even with just one web server or application server, opening up the benefits described in the previous section.
Solutions such as NGINX and HAProxy can support both layer 7 reverse proxying and load balancing.
Disadvantage(s): reverse proxy
Introducing a reverse proxy results in increased complexity.
A single reverse proxy is a single point of failure, configuring multiple reverse proxies (ie a failover) further increases complexity.
Source(s) and further reading
Application layer
Separating out the web layer from the application layer (also known as platform layer) allows you to scale and configure both layers independently. Adding a new API results in adding application servers without necessarily adding additional web servers. The single responsibility principle advocates for small and autonomous services that work together. Small teams with small services can plan more aggressively for rapid growth.
Workers in the application layer also help enable asynchronism.
Microservices
Related to this discussion are microservices, which can be described as a suite of independently deployable, small, modular services. Each service runs a unique process and communicates through a well-defined, lightweight mechanism to serve a business goal. <a href=https://smartbear.com/learn/api-design/what-are-microservices>1
Pinterest, for example, could have the following microservices: user profile, follower, feed, search, photo upload, etc.
Service Discovery
Systems such as Consul, Etcd, and Zookeeper can help services find each other by keeping track of registered names, addresses, and ports. Health checks help verify service integrity and are often done using an HTTP endpoint. Both Consul and Etcd have a built in key-value store that can be useful for storing config values and other shared data.
Disadvantage(s): application layer
Adding an application layer with loosely coupled services requires a different approach from an architectural, operations, and process viewpoint (vs a monolithic system).
Microservices can add complexity in terms of deployments and operations.
Source(s) and further reading
Database
Relational database management system (RDBMS)
A relational database like SQL is a collection of data items organized in tables.
ACID is a set of properties of relational database transactions.
Atomicity - Each transaction is all or nothing
Consistency - Any transaction will bring the database from one valid state to another
Isolation - Executing transactions concurrently has the same results as if the transactions were executed serially
Durability - Once a transaction has been committed, it will remain so
There are many techniques to scale a relational database: master-slave replication, master-master replication, federation, sharding, denormalization, and SQL tuning.
Master-slave replication
The master serves reads and writes, replicating writes to one or more slaves, which serve only reads. Slaves can also replicate to additional slaves in a tree-like fashion. If the master goes offline, the system can continue to operate in read-only mode until a slave is promoted to a master or a new master is provisioned.
Disadvantage(s): master-slave replication
Additional logic is needed to promote a slave to a master.
See Disadvantage(s): replication for points related to both master-slave and master-master.
Master-master replication
Both masters serve reads and writes and coordinate with each other on writes. If either master goes down, the system can continue to operate with both reads and writes.
Disadvantage(s): master-master replication
You'll need a load balancer or you'll need to make changes to your application logic to determine where to write.
Most master-master systems are either loosely consistent (violating ACID) or have increased write latency due to synchronization.
Conflict resolution comes more into play as more write nodes are added and as latency increases.
See Disadvantage(s): replication for points related to both master-slave and master-master.
Disadvantage(s): replication
There is a potential for loss of data if the master fails before any newly written data can be replicated to other nodes.
Writes are replayed to the read replicas. If there are a lot of writes, the read replicas can get bogged down with replaying writes and can't do as many reads.
The more read slaves, the more you have to replicate, which leads to greater replication lag.
On some systems, writing to the master can spawn multiple threads to write in parallel, whereas read replicas only support writing sequentially with a single thread.
Replication adds more hardware and additional complexity.
Source(s) and further reading: replication
Federation
Federation (or functional partitioning) splits up databases by function. For example, instead of a single, monolithic database, you could have three databases: forums, users, and products, resulting in less read and write traffic to each database and therefore less replication lag. Smaller databases result in more data that can fit in memory, which in turn results in more cache hits due to improved cache locality. With no single central master serializing writes you can write in parallel, increasing throughput.
Disadvantage(s): federation
Federation is not effective if your schema requires huge functions or tables.
You'll need to update your application logic to determine which database to read and write.
Joining data from two databases is more complex with a server link.
Federation adds more hardware and additional complexity.
Source(s) and further reading: federation
Sharding
Sharding distributes data across different databases such that each database can only manage a subset of the data. Taking a users database as an example, as the number of users increases, more shards are added to the cluster.
Similar to the advantages of federation, sharding results in less read and write traffic, less replication, and more cache hits. Index size is also reduced, which generally improves performance with faster queries. If one shard goes down, the other shards are still operational, although you'll want to add some form of replication to avoid data loss. Like federation, there is no single central master serializing writes, allowing you to write in parallel with increased throughput.
Common ways to shard a table of users is either through the user's last name initial or the user's geographic location.
Disadvantage(s): sharding
You'll need to update your application logic to work with shards, which could result in complex SQL queries.
Data distribution can become lopsided in a shard. For example, a set of power users on a shard could result in increased load to that shard compared to others.
Rebalancing adds additional complexity. A sharding function based on consistent hashing can reduce the amount of transferred data.
Joining data from multiple shards is more complex.
Sharding adds more hardware and additional complexity.
Source(s) and further reading: sharding
Denormalization
Denormalization attempts to improve read performance at the expense of some write performance. Redundant copies of the data are written in multiple tables to avoid expensive joins. Some RDBMS such as PostgreSQL and Oracle support materialized views which handle the work of storing redundant information and keeping redundant copies consistent.
Once data becomes distributed with techniques such as federation and sharding, managing joins across data centers further increases complexity. Denormalization might circumvent the need for such complex joins.
In most systems, reads can heavily outnumber writes 100:1 or even 1000:1. A read resulting in a complex database join can be very expensive, spending a significant amount of time on disk operations.
Disadvantage(s): denormalization
Data is duplicated.
Constraints can help redundant copies of information stay in sync, which increases complexity of the database design.
A denormalized database under heavy write load might perform worse than its normalized counterpart.
Source(s) and further reading: denormalization
SQL tuning
SQL tuning is a broad topic and many books have been written as reference.
It's important to benchmark and profile to simulate and uncover bottlenecks.
Benchmark - Simulate high-load situations with tools such as ab.
Profile - Enable tools such as the slow query log to help track performance issues.
Benchmarking and profiling might point you to the following optimizations.
Tighten up the schema
MySQL dumps to disk in contiguous blocks for fast access.
Use
CHARinstead ofVARCHARfor fixed-length fields.CHAReffectively allows for fast, random access, whereas withVARCHAR, you must find the end of a string before moving onto the next one.
Use
TEXTfor large blocks of text such as blog posts.TEXTalso allows for boolean searches. Using aTEXTfield results in storing a pointer on disk that is used to locate the text block.Use
INTfor larger numbers up to 2^32 or 4 billion.Use
DECIMALfor currency to avoid floating point representation errors.Avoid storing large
BLOBS, store the location of where to get the object instead.VARCHAR(255)is the largest number of characters that can be counted in an 8 bit number, often maximizing the use of a byte in some RDBMS.Set the
NOT NULLconstraint where applicable to improve search performance.
Use good indices
Columns that you are querying (
SELECT,GROUP BY,ORDER BY,JOIN) could be faster with indices.Indices are usually represented as self-balancing B-tree that keeps data sorted and allows searches, sequential access, insertions, and deletions in logarithmic time.
Placing an index can keep the data in memory, requiring more space.
Writes could also be slower since the index also needs to be updated.
When loading large amounts of data, it might be faster to disable indices, load the data, then rebuild the indices.
Avoid expensive joins
Denormalize where performance demands it.
Partition tables
Break up a table by putting hot spots in a separate table to help keep it in memory.
Tune the query cache
In some cases, the query cache could lead to performance issues.
Source(s) and further reading: SQL tuning
NoSQL
NoSQL is a collection of data items represented in a key-value store, document store, wide column store, or a graph database. Data is denormalized, and joins are generally done in the application code. Most NoSQL stores lack true ACID transactions and favor eventual consistency.
BASE is often used to describe the properties of NoSQL databases. In comparison with the CAP Theorem, BASE chooses availability over consistency.
Basically available - the system guarantees availability.
Soft state - the state of the system may change over time, even without input.
Eventual consistency - the system will become consistent over a period of time, given that the system doesn't receive input during that period.
In addition to choosing between SQL or NoSQL, it is helpful to understand which type of NoSQL database best fits your use case(s). We'll review key-value stores, document stores, wide column stores, and graph databases in the next section.
Key-value store
Abstraction: hash table
A key-value store generally allows for O(1) reads and writes and is often backed by memory or SSD. Data stores can maintain keys in lexicographic order, allowing efficient retrieval of key ranges. Key-value stores can allow for storing of metadata with a value.
Key-value stores provide high performance and are often used for simple data models or for rapidly-changing data, such as an in-memory cache layer. Since they offer only a limited set of operations, complexity is shifted to the application layer if additional operations are needed.
A key-value store is the basis for more complex systems such as a document store, and in some cases, a graph database.
Source(s) and further reading: key-value store
Document store
Abstraction: key-value store with documents stored as values
A document store is centered around documents (XML, JSON, binary, etc), where a document stores all information for a given object. Document stores provide APIs or a query language to query based on the internal structure of the document itself. Note, many key-value stores include features for working with a value's metadata, blurring the lines between these two storage types.
Based on the underlying implementation, documents are organized by collections, tags, metadata, or directories. Although documents can be organized or grouped together, documents may have fields that are completely different from each other.
Some document stores like MongoDB and CouchDB also provide a SQL-like language to perform complex queries. DynamoDB supports both key-values and documents.
Document stores provide high flexibility and are often used for working with occasionally changing data.
Source(s) and further reading: document store
Wide column store
Abstraction: nested map
ColumnFamily<RowKey, Columns<ColKey, Value, Timestamp>>
A wide column store's basic unit of data is a column (name/value pair). A column can be grouped in column families (analogous to a SQL table). Super column families further group column families. You can access each column independently with a row key, and columns with the same row key form a row. Each value contains a timestamp for versioning and for conflict resolution.
Google introduced Bigtable as the first wide column store, which influenced the open-source HBase often-used in the Hadoop ecosystem, and Cassandra from Facebook. Stores such as BigTable, HBase, and Cassandra maintain keys in lexicographic order, allowing efficient retrieval of selective key ranges.
Wide column stores offer high availability and high scalability. They are often used for very large data sets.
Source(s) and further reading: wide column store
Graph database
Abstraction: graph
In a graph database, each node is a record and each arc is a relationship between two nodes. Graph databases are optimized to represent complex relationships with many foreign keys or many-to-many relationships.
Graphs databases offer high performance for data models with complex relationships, such as a social network. They are relatively new and are not yet widely-used; it might be more difficult to find development tools and resources. Many graphs can only be accessed with REST APIs.
Source(s) and further reading: graph
Source(s) and further reading: NoSQL
SQL or NoSQL
Reasons for SQL:
Structured data
Strict schema
Relational data
Need for complex joins
Transactions
Clear patterns for scaling
More established: developers, community, code, tools, etc
Lookups by index are very fast
Reasons for NoSQL:
Semi-structured data
Dynamic or flexible schema
Non-relational data
No need for complex joins
Store many TB (or PB) of data
Very data intensive workload
Very high throughput for IOPS
Sample data well-suited for NoSQL:
Rapid ingest of clickstream and log data
Leaderboard or scoring data
Temporary data, such as a shopping cart
Frequently accessed ('hot') tables
Metadata/lookup tables
Source(s) and further reading: SQL or NoSQL
Cache
Caching improves page load times and can reduce the load on your servers and databases. In this model, the dispatcher will first lookup if the request has been made before and try to find the previous result to return, in order to save the actual execution.
Databases often benefit from a uniform distribution of reads and writes across its partitions. Popular items can skew the distribution, causing bottlenecks. Putting a cache in front of a database can help absorb uneven loads and spikes in traffic.
Client caching
Caches can be located on the client side (OS or browser), server side, or in a distinct cache layer.
CDN caching
CDNs are considered a type of cache.
Web server caching
Reverse proxies and caches such as Varnish can serve static and dynamic content directly. Web servers can also cache requests, returning responses without having to contact application servers.
Database caching
Your database usually includes some level of caching in a default configuration, optimized for a generic use case. Tweaking these settings for specific usage patterns can further boost performance.
Application caching
In-memory caches such as Memcached and Redis are key-value stores between your application and your data storage. Since the data is held in RAM, it is much faster than typical databases where data is stored on disk. RAM is more limited than disk, so cache invalidation algorithms such as least recently used (LRU) can help invalidate 'cold' entries and keep 'hot' data in RAM.
Redis has the following additional features:
Persistence option
Built-in data structures such as sorted sets and lists
There are multiple levels you can cache that fall into two general categories: database queries and objects:
Row level
Query-level
Fully-formed serializable objects
Fully-rendered HTML
Generally, you should try to avoid file-based caching, as it makes cloning and auto-scaling more difficult.
Caching at the database query level
Whenever you query the database, hash the query as a key and store the result to the cache. This approach suffers from expiration issues:
Hard to delete a cached result with complex queries
If one piece of data changes such as a table cell, you need to delete all cached queries that might include the changed cell
Caching at the object level
See your data as an object, similar to what you do with your application code. Have your application assemble the dataset from the database into a class instance or a data structure(s):
Remove the object from cache if its underlying data has changed
Allows for asynchronous processing: workers assemble objects by consuming the latest cached object
Suggestions of what to cache:
User sessions
Fully rendered web pages
Activity streams
User graph data
When to update the cache
Since you can only store a limited amount of data in cache, you'll need to determine which cache update strategy works best for your use case.
Cache-aside
The application is responsible for reading and writing from storage. The cache does not interact with storage directly. The application does the following:
Look for entry in cache, resulting in a cache miss
Load entry from the database
Add entry to cache
Return entry
def get_user(self, user_id):
user = cache.get("user.{0}", user_id)
if user is None:
user = db.query("SELECT * FROM users WHERE user_id = {0}", user_id)
if user is not None:
key = "user.{0}".format(user_id)
cache.set(key, json.dumps(user))
return user
Memcached is generally used in this manner.
Subsequent reads of data added to cache are fast. Cache-aside is also referred to as lazy loading. Only requested data is cached, which avoids filling up the cache with data that isn't requested.
Disadvantage(s): cache-aside
Each cache miss results in three trips, which can cause a noticeable delay.
Data can become stale if it is updated in the database. This issue is mitigated by setting a time-to-live (TTL) which forces an update of the cache entry, or by using write-through.
When a node fails, it is replaced by a new, empty node, increasing latency.
Write-through
The application uses the cache as the main data store, reading and writing data to it, while the cache is responsible for reading and writing to the database:
Application adds/updates entry in cache
Cache synchronously writes entry to data store
Return
Application code:
set_user(12345, {"foo":"bar"})
Cache code:
def set_user(user_id, values):
user = db.query("UPDATE Users WHERE id = {0}", user_id, values)
cache.set(user_id, user)
Write-through is a slow overall operation due to the write operation, but subsequent reads of just written data are fast. Users are generally more tolerant of latency when updating data than reading data. Data in the cache is not stale.
Disadvantage(s): write through
When a new node is created due to failure or scaling, the new node will not cache entries until the entry is updated in the database. Cache-aside in conjunction with write through can mitigate this issue.
Most data written might never be read, which can be minimized with a TTL.
Write-behind (write-back)
In write-behind, the application does the following:
Add/update entry in cache
Asynchronously write entry to the data store, improving write performance
Disadvantage(s): write-behind
There could be data loss if the cache goes down prior to its contents hitting the data store.
It is more complex to implement write-behind than it is to implement cache-aside or write-through.
Refresh-ahead
You can configure the cache to automatically refresh any recently accessed cache entry prior to its expiration.
Refresh-ahead can result in reduced latency vs read-through if the cache can accurately predict which items are likely to be needed in the future.
Disadvantage(s): refresh-ahead
Not accurately predicting which items are likely to be needed in the future can result in reduced performance than without refresh-ahead.
Disadvantage(s): cache
Need to maintain consistency between caches and the source of truth such as the database through cache invalidation.
Cache invalidation is a difficult problem, there is additional complexity associated with when to update the cache.
Need to make application changes such as adding Redis or memcached.
Source(s) and further reading
Asynchronism
Asynchronous workflows help reduce request times for expensive operations that would otherwise be performed in-line. They can also help by doing time-consuming work in advance, such as periodic aggregation of data.
Message queues
Message queues receive, hold, and deliver messages. If an operation is too slow to perform inline, you can use a message queue with the following workflow:
An application publishes a job to the queue, then notifies the user of job status
A worker picks up the job from the queue, processes it, then signals the job is complete
The user is not blocked and the job is processed in the background. During this time, the client might optionally do a small amount of processing to make it seem like the task has completed. For example, if posting a tweet, the tweet could be instantly posted to your timeline, but it could take some time before your tweet is actually delivered to all of your followers.
Redis is useful as a simple message broker but messages can be lost.
RabbitMQ is popular but requires you to adapt to the 'AMQP' protocol and manage your own nodes.
Amazon SQS is hosted but can have high latency and has the possibility of messages being delivered twice.
Task queues
Tasks queues receive tasks and their related data, runs them, then delivers their results. They can support scheduling and can be used to run computationally-intensive jobs in the background.
Celery has support for scheduling and primarily has python support.
Back pressure
If queues start to grow significantly, the queue size can become larger than memory, resulting in cache misses, disk reads, and even slower performance. Back pressure can help by limiting the queue size, thereby maintaining a high throughput rate and good response times for jobs already in the queue. Once the queue fills up, clients get a server busy or HTTP 503 status code to try again later. Clients can retry the request at a later time, perhaps with exponential backoff.
Disadvantage(s): asynchronism
Use cases such as inexpensive calculations and realtime workflows might be better suited for synchronous operations, as introducing queues can add delays and complexity.
Source(s) and further reading
Communication
Hypertext transfer protocol (HTTP)
HTTP is a method for encoding and transporting data between a client and a server. It is a request/response protocol: clients issue requests and servers issue responses with relevant content and completion status info about the request. HTTP is self-contained, allowing requests and responses to flow through many intermediate routers and servers that perform load balancing, caching, encryption, and compression.
A basic HTTP request consists of a verb (method) and a resource (endpoint). Below are common HTTP verbs:
VerbDescriptionIdempotent*SafeCacheableGETReads a resourceYesYesYesPOSTCreates a resource or trigger a process that handles dataNoNoYes if response contains freshness infoPUTCreates or replace a resourceYesNoNoPATCHPartially updates a resourceNoNoYes if response contains freshness infoDELETEDeletes a resourceYesNoNo
*Can be called many times without different outcomes.
HTTP is an application layer protocol relying on lower-level protocols such as TCP and UDP.
Source(s) and further reading: HTTP
Transmission control protocol (TCP)
TCP is a connection-oriented protocol over an IP network. Connection is established and terminated using a handshake. All packets sent are guaranteed to reach the destination in the original order and without corruption through:
Sequence numbers and checksum fields for each packet
Acknowledgement packets and automatic retransmission
If the sender does not receive a correct response, it will resend the packets. If there are multiple timeouts, the connection is dropped. TCP also implements flow control and congestion control. These guarantees cause delays and generally result in less efficient transmission than UDP.
To ensure high throughput, web servers can keep a large number of TCP connections open, resulting in high memory usage. It can be expensive to have a large number of open connections between web server threads and say, a memcached server. Connection pooling can help in addition to switching to UDP where applicable.
TCP is useful for applications that require high reliability but are less time critical. Some examples include web servers, database info, SMTP, FTP, and SSH.
Use TCP over UDP when:
You need all of the data to arrive intact
You want to automatically make a best estimate use of the network throughput
User datagram protocol (UDP)
UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams might reach their destination out of order or not at all. UDP does not support congestion control. Without the guarantees that TCP support, UDP is generally more efficient.
UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has not yet received an IP address, thus preventing a way for TCP to stream without the IP address.
UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime multiplayer games.
Use UDP over TCP when:
You need the lowest latency
Late data is worse than loss of data
You want to implement your own error correction
Source(s) and further reading: TCP and UDP
Remote procedure call (RPC)
In an RPC, a client causes a procedure to execute on a different address space, usually a remote server. The procedure is coded as if it were a local procedure call, abstracting away the details of how to communicate with the server from the client program. Remote calls are usually slower and less reliable than local calls so it is helpful to distinguish RPC calls from local calls. Popular RPC frameworks include Protobuf, Thrift, and Avro.
RPC is a request-response protocol:
Client program - Calls the client stub procedure. The parameters are pushed onto the stack like a local procedure call.
Client stub procedure - Marshals (packs) procedure id and arguments into a request message.
Client communication module - OS sends the message from the client to the server.
Server communication module - OS passes the incoming packets to the server stub procedure.
Server stub procedure - Unmarshalls the results, calls the server procedure matching the procedure id and passes the given arguments.
The server response repeats the steps above in reverse order.
Sample RPC calls:
GET /someoperation?data=anId
POST /anotheroperation
{
"data":"anId";
"anotherdata": "another value"
}
RPC is focused on exposing behaviors. RPCs are often used for performance reasons with internal communications, as you can hand-craft native calls to better fit your use cases.
Choose a native library (aka SDK) when:
You know your target platform.
You want to control how your "logic" is accessed.
You want to control how error control happens off your library.
Performance and end user experience is your primary concern.
HTTP APIs following REST tend to be used more often for public APIs.
Disadvantage(s): RPC
RPC clients become tightly coupled to the service implementation.
A new API must be defined for every new operation or use case.
It can be difficult to debug RPC.
You might not be able to leverage existing technologies out of the box. For example, it might require additional effort to ensure RPC calls are properly cached on caching servers such as Squid.
Representational state transfer (REST)
REST is an architectural style enforcing a client/server model where the client acts on a set of resources managed by the server. The server provides a representation of resources and actions that can either manipulate or get a new representation of resources. All communication must be stateless and cacheable.
There are four qualities of a RESTful interface:
Identify resources (URI in HTTP) - use the same URI regardless of any operation.
Change with representations (Verbs in HTTP) - use verbs, headers, and body.
Self-descriptive error message (status response in HTTP) - Use status codes, don't reinvent the wheel.
HATEOAS (HTML interface for HTTP) - your web service should be fully accessible in a browser.
Sample REST calls:
GET /someresources/anId
PUT /someresources/anId
{"anotherdata": "another value"}
REST is focused on exposing data. It minimizes the coupling between client/server and is often used for public HTTP APIs. REST uses a more generic and uniform method of exposing resources through URIs, representation through headers, and actions through verbs such as GET, POST, PUT, DELETE, and PATCH. Being stateless, REST is great for horizontal scaling and partitioning.
Disadvantage(s): REST
With REST being focused on exposing data, it might not be a good fit if resources are not naturally organized or accessed in a simple hierarchy. For example, returning all updated records from the past hour matching a particular set of events is not easily expressed as a path. With REST, it is likely to be implemented with a combination of URI path, query parameters, and possibly the request body.
REST typically relies on a few verbs (GET, POST, PUT, DELETE, and PATCH) which sometimes doesn't fit your use case. For example, moving expired documents to the archive folder might not cleanly fit within these verbs.
Fetching complicated resources with nested hierarchies requires multiple round trips between the client and server to render single views, e.g. fetching content of a blog entry and the comments on that entry. For mobile applications operating in variable network conditions, these multiple roundtrips are highly undesirable.
Over time, more fields might be added to an API response and older clients will receive all new data fields, even those that they do not need, as a result, it bloats the payload size and leads to larger latencies.
RPC and REST calls comparison
OperationRPCRESTSignupPOST /signupPOST /personsResignPOST /resign{"personid": "1234"}DELETE /persons/1234Read a personGET /readPerson?personid=1234GET /persons/1234Read a person’s items listGET /readUsersItemsList?personid=1234GET /persons/1234/itemsAdd an item to a person’s itemsPOST /addItemToUsersItemsList{"personid": "1234";"itemid": "456"}POST /persons/1234/items{"itemid": "456"}Update an itemPOST /modifyItem{"itemid": "456";"key": "value"}PUT /items/456{"key": "value"}Delete an itemPOST /removeItem{"itemid": "456"}DELETE /items/456
Source(s) and further reading: REST and RPC
Security
This section could use some updates. Consider contributing!
Security is a broad topic. Unless you have considerable experience, a security background, or are applying for a position that requires knowledge of security, you probably won't need to know more than the basics:
Encrypt in transit and at rest.
Sanitize all user inputs or any input parameters exposed to user to prevent XSS and SQL injection.
Use parameterized queries to prevent SQL injection.
Use the principle of least privilege.
Source(s) and further reading
Appendix
You'll sometimes be asked to do 'back-of-the-envelope' estimates. For example, you might need to determine how long it will take to generate 100 image thumbnails from disk or how much memory a data structure will take. The Powers of two table and Latency numbers every programmer should know are handy references.
Powers of two table
Power Exact Value Approx Value Bytes
---------------------------------------------------------------
7 128
8 256
10 1024 1 thousand 1 KB
16 65,536 64 KB
20 1,048,576 1 million 1 MB
30 1,073,741,824 1 billion 1 GB
32 4,294,967,296 4 GB
40 1,099,511,627,776 1 trillion 1 TB
Source(s) and further reading
Latency numbers every programmer should know
Latency Comparison Numbers
--------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 10,000 ns 10 us
Send 1 KB bytes over 1 Gbps network 10,000 ns 10 us
Read 4 KB randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
Read 1 MB sequentially from memory 250,000 ns 250 us
Round trip within same datacenter 500,000 ns 500 us
Read 1 MB sequentially from SSD* 1,000,000 ns 1,000 us 1 ms ~1GB/sec SSD, 4X memory
HDD seek 10,000,000 ns 10,000 us 10 ms 20x datacenter roundtrip
Read 1 MB sequentially from 1 Gbps 10,000,000 ns 10,000 us 10 ms 40x memory, 10X SSD
Read 1 MB sequentially from HDD 30,000,000 ns 30,000 us 30 ms 120x memory, 30X SSD
Send packet CA->Netherlands->CA 150,000,000 ns 150,000 us 150 ms
Notes
-----
1 ns = 10^-9 seconds
1 us = 10^-6 seconds = 1,000 ns
1 ms = 10^-3 seconds = 1,000 us = 1,000,000 ns
Handy metrics based on numbers above:
Read sequentially from HDD at 30 MB/s
Read sequentially from 1 Gbps Ethernet at 100 MB/s
Read sequentially from SSD at 1 GB/s
Read sequentially from main memory at 4 GB/s
6-7 world-wide round trips per second
2,000 round trips per second within a data center
Latency numbers visualized
Source(s) and further reading
Designs, lessons, and advice from building large distributed systems
Software Engineering Advice from Building Large-Scale Distributed Systems
Additional system design interview questions
Common system design interview questions, with links to resources on how to solve each.
QuestionReference(s)Design a file sync service like Dropboxyoutube.comDesign a search engine like Googlequeue.acm.orgstackexchange.comardendertat.comstanford.eduDesign a scalable web crawler like Googlequora.comDesign Google docscode.google.comneil.fraser.nameDesign a key-value store like Rediscodecapsule.comallthingsdistributed.comDesign a cache system like Memcachedslideshare.netDesign a recommendation system like Amazon'shulu.comijcai13.orgDesign a tinyurl system like Bitlyn00tc0d3r.blogspot.comDesign a chat app like WhatsApphighscalability.comDesign a picture sharing system like Instagramhighscalability.comhighscalability.comDesign the Facebook news feed functionquora.comquora.comslideshare.netDesign the Facebook timeline functionfacebook.comhighscalability.comDesign the Facebook chat functionerlang-factory.comfacebook.comDesign a graph search function like Facebook'sfacebook.comfacebook.comfacebook.comDesign a content delivery network like CloudFlarefigshare.comDesign a trending topic system like Twitter'smichael-noll.comsnikolov .wordpress.comDesign a random ID generation systemblog.twitter.comgithub.comReturn the top k requests during a time intervalcs.ucsb.eduwpi.eduDesign a system that serves data from multiple data centershighscalability.comDesign an online multiplayer card gameindieflashblog.combuildnewgames.comDesign a garbage collection systemstuffwithstuff.comwashington.eduDesign an API rate limiterhttps://stripe.com/blog/Design a Stock Exchange (like NASDAQ or Binance)Jane StreetGolang ImplementationGo ImplementationAdd a system design questionContribute
Real world architectures
Articles on how real world systems are designed.
Don't focus on nitty gritty details for the following articles, instead:
Identify shared principles, common technologies, and patterns within these articles
Study what problems are solved by each component, where it works, where it doesn't
Review the lessons learned
TypeSystemReference(s)Data processingMapReduce - Distributed data processing from Googleresearch.google.comData processingSpark - Distributed data processing from Databricksslideshare.netData processingStorm - Distributed data processing from Twitterslideshare.netData storeBigtable - Distributed column-oriented database from Googleharvard.eduData storeHBase - Open source implementation of Bigtableslideshare.netData storeCassandra - Distributed column-oriented database from Facebookslideshare.netData storeDynamoDB - Document-oriented database from Amazonharvard.eduData storeMongoDB - Document-oriented databaseslideshare.netData storeSpanner - Globally-distributed database from Googleresearch.google.comData storeMemcached - Distributed memory caching systemslideshare.netData storeRedis - Distributed memory caching system with persistence and value typesslideshare.netFile systemGoogle File System (GFS) - Distributed file systemresearch.google.comFile systemHadoop File System (HDFS) - Open source implementation of GFSapache.orgMiscChubby - Lock service for loosely-coupled distributed systems from Googleresearch.google.comMiscDapper - Distributed systems tracing infrastructureresearch.google.comMiscKafka - Pub/sub message queue from LinkedInslideshare.netMiscZookeeper - Centralized infrastructure and services enabling synchronizationslideshare.netAdd an architectureContribute
Company architectures
CompanyReference(s)AmazonAmazon architectureCinchcastProducing 1,500 hours of audio every dayDataSiftRealtime datamining At 120,000 tweets per secondDropboxHow we've scaled DropboxESPNOperating At 100,000 duh nuh nuhs per secondGoogleGoogle architectureInstagram14 million users, terabytes of photosWhat powers InstagramJustin.tvJustin.Tv's live video broadcasting architectureFacebookScaling memcached at FacebookTAO: Facebook’s distributed data store for the social graphFacebook’s photo storageHow Facebook Live Streams To 800,000 Simultaneous ViewersFlickrFlickr architectureMailboxFrom 0 to one million users in 6 weeksNetflixA 360 Degree View Of The Entire Netflix StackNetflix: What Happens When You Press Play?PinterestFrom 0 To 10s of billions of page views a month18 million visitors, 10x growth, 12 employeesPlayfish50 million monthly users and growingPlentyOfFishPlentyOfFish architectureSalesforceHow they handle 1.3 billion transactions a dayStack OverflowStack Overflow architectureTripAdvisor40M visitors, 200M dynamic page views, 30TB dataTumblr15 billion page views a monthTwitterMaking Twitter 10000 percent fasterStoring 250 million tweets a day using MySQL150M active users, 300K QPS, a 22 MB/S firehoseTimelines at scaleBig and small data at TwitterOperations at Twitter: scaling beyond 100 million usersHow Twitter Handles 3,000 Images Per SecondUberHow Uber scales their real-time market platformLessons Learned From Scaling Uber To 2000 Engineers, 1000 Services, And 8000 Git RepositoriesWhatsAppThe WhatsApp architecture Facebook bought for $19 billionYouTubeYouTube scalabilityYouTube architecture
Company engineering blogs
Architectures for companies you are interviewing with.
Questions you encounter might be from the same domain.
Source(s) and further reading
Looking to add a blog? To avoid duplicating work, consider adding your company blog to the following repo:
Under development
Interested in adding a section or helping complete one in-progress? Contribute!
Distributed computing with MapReduce
Consistent hashing
Scatter gather
Credits
Credits and sources are provided throughout this repo.
Special thanks to:
Contact info
Feel free to contact me to discuss any issues, questions, or comments.
My contact info can be found on my GitHub page.
License
I am providing code and resources in this repository to you under an open source license. Because this is my personal repository, the license you receive to my code and resources is from me and not my employer (Facebook).
Copyright 2017 Donne Martin
Creative Commons Attribution 4.0 International License (CC BY 4.0)
http://creativecommons.org/licenses/by/4.0/
On this page
- The System Design Primer
- Motivation
- Learn how to design large-scale systems
- Learn from the open source community
- Prep for the system design interview
- Anki flashcards
- Coding Resource: Interactive Coding Challenges
- Contributing
- Index of system design topics
- Study guide
- How to approach a system design interview question
- Step 1: Outline use cases, constraints, and assumptions
- Step 2: Create a high level design
- Step 3: Design core components
- Step 4: Scale the design
- Back-of-the-envelope calculations
- Source(s) and further reading
- System design interview questions with solutions
- Design Pastebin.com (or Bit.ly)
- Design the Twitter timeline and search (or Facebook feed and search)
- Design a web crawler
- Design Mint.com
- Design the data structures for a social network
- Design a key-value store for a search engine
- Design Amazon's sales ranking by category feature
- Design a system that scales to millions of users on AWS
- Object-oriented design interview questions with solutions
- System design topics: start here
- Step 1: Review the scalability video lecture
- Step 2: Review the scalability article
- Next steps
- Performance vs scalability
- Source(s) and further reading
- Latency vs throughput
- Source(s) and further reading
- Availability vs consistency
- CAP theorem
- CP - consistency and partition tolerance
- AP - availability and partition tolerance
- Source(s) and further reading
- Consistency patterns
- Weak consistency
- Eventual consistency
- Strong consistency
- Source(s) and further reading
- Availability patterns
- Fail-over
- Active-passive
- Active-active
- Disadvantage(s): failover
- Replication
- Master-slave and master-master
- Availability in numbers
- 99.9% availability - three 9s
- 99.99% availability - four 9s
- Availability in parallel vs in sequence
- In sequence
- In parallel
- Domain name system
- Disadvantage(s): DNS
- Source(s) and further reading
- Content delivery network
- Push CDNs
- Pull CDNs
- Disadvantage(s): CDN
- Source(s) and further reading
- Load balancer
- Layer 4 load balancing
- Layer 7 load balancing
- Horizontal scaling
- Disadvantage(s): horizontal scaling
- Disadvantage(s): load balancer
- Source(s) and further reading
- Reverse proxy (web server)
- Load balancer vs reverse proxy
- Disadvantage(s): reverse proxy
- Source(s) and further reading
- Application layer
- Microservices
- Service Discovery
- Disadvantage(s): application layer
- Source(s) and further reading
- Database
- Relational database management system (RDBMS)
- Master-slave replication
- Disadvantage(s): master-slave replication
- Master-master replication
- Disadvantage(s): master-master replication
- Disadvantage(s): replication
- Source(s) and further reading: replication
- Federation
- Disadvantage(s): federation
- Source(s) and further reading: federation
- Sharding
- Disadvantage(s): sharding
- Source(s) and further reading: sharding
- Denormalization
- Disadvantage(s): denormalization
- Source(s) and further reading: denormalization
- SQL tuning
- Tighten up the schema
- Use good indices
- Avoid expensive joins
- Partition tables
- Tune the query cache
- Source(s) and further reading: SQL tuning
- NoSQL
- Key-value store
- Source(s) and further reading: key-value store
- Document store
- Source(s) and further reading: document store
- Wide column store
- Source(s) and further reading: wide column store
- Graph database
- Source(s) and further reading: graph
- Source(s) and further reading: NoSQL
- SQL or NoSQL
- Source(s) and further reading: SQL or NoSQL
- Cache
- Client caching
- CDN caching
- Web server caching
- Database caching
- Application caching
- Caching at the database query level
- Caching at the object level
- When to update the cache
- Cache-aside
- Disadvantage(s): cache-aside
- Write-through
- Disadvantage(s): write through
- Write-behind (write-back)
- Disadvantage(s): write-behind
- Refresh-ahead
- Disadvantage(s): refresh-ahead
- Disadvantage(s): cache
- Source(s) and further reading
- Asynchronism
- Message queues
- Task queues
- Back pressure
- Disadvantage(s): asynchronism
- Source(s) and further reading
- Communication
- Hypertext transfer protocol (HTTP)
- Source(s) and further reading: HTTP
- Transmission control protocol (TCP)
- User datagram protocol (UDP)
- Source(s) and further reading: TCP and UDP
- Remote procedure call (RPC)
- Disadvantage(s): RPC
- Representational state transfer (REST)
- Disadvantage(s): REST
- RPC and REST calls comparison
- Source(s) and further reading: REST and RPC
- Security
- Source(s) and further reading
- Appendix
- Powers of two table
- Source(s) and further reading
- Latency numbers every programmer should know
- Latency numbers visualized
- Source(s) and further reading
- Additional system design interview questions
- Real world architectures
- Company architectures
- Company engineering blogs
- Source(s) and further reading
- Under development
- Credits
- Contact info
- License